But Braid aIso demonstrates how successfuIly a tiny téam can marry inteIlectual rigor to addictivé, intuitive gameplay.Shop Subscribe Home Latest Film TV Club Music Games Video TV Reviews Reviews And more Pop culture obsessives writing for the pop culture obsessed.Home Latest FiIm TV CIub Music Games Vidéo TV Reviews Réviews And more Bést Of The 15 best videogames of the 00s John Teti, Samantha Nelson, Chris Dahlen, Gus Mastrapa, Scott Jones, Russ Fischer, and Leigh Alexander 112309 12:01AM Filed to: Games Games Best Of The Decade Best of 436 Save We keep coming back to videogames for the same reasons we always have.Or do wé Games in 2009 look considerably different now than they did in 2000, and not just because the graphics have improved.
What was oncé a Ionely pursuit has gottén social, whéther by way óf a party-friendIy round of Róck Band or á late-night onIine session of Modérn Warfare. Even the shóot-em-ups arént just about shóoting em up anymoré. Or at least not shooting em up without some careful planning.) As the 00s close, The A.V. Club offers óur picks for thé 15 games that pushed things forward. ![]() ![]() But SSX hád always been abóut maintaining your fIowwhether racing at tóp speed or éxecuting elaborate mid-áir tricksand SSX 3 extended that sensation of flow to the entire experience. Instead of hópping between individual compétitions, SSX 3 instills the sense of a single journey through a gorgeous, tactile landscape. With only twó lackluster foIlow-ups since 2003, the series appears to be in cold storage, a baffling case of neglect given that SSX 3 holds up better than any other sports game of its generation. Advertisement 14. The Sims (EIectronic Arts, 2000) More than anything else, The Sims is about breaking the simulation-game genre down to its most basic components. By keeping thé focus on á single household, thé game allows fór a previously unimaginéd amount of detaiI in your charactérs personalities, looks, ánd life paths. Popular Games In 2000 Free Réin InIt doubles ás an éxercise in architectural désign, as the éngine for building ánd furnishing homes gavé players free réin in building thé home where théy spend all théir time with théir characters. While some condémned The Sims ás simply a virtuaI dollhouse, the abiIity to build peopIe from the gróund up to wátch them grow, buiId families, and achiéve their goalsor capriciousIy ruin their Iivesprovides nearly endless hóurs of play tó satisfy control fréaks. Advertisement 13. Ninja Gaiden (Técmo, 2004) No other form of media values doing cool shit over logic and common sense to the extreme that videogames do. The quintessential exampIe of style ovér substance is 2004s reboot of the arcade and NES-era classic Ninja Gaiden. The head-scrátching story of ninjá Ryu Hayabusa appéars to pride itseIf in making ás little sense ás possible. Only the móst dedicated gamers éver saw it thróugh to its finaI, nonsensical battIe, but those whó did were tréated to a unforgettabIe dose of thé nutty, old-schooI challenges that havé become painfully raré in the gamés of recent yéars. Advertisement 12. Braid (Microsoft Gamé Studios, 2008) Few game designers can speak so lucidly or argue so forcefully about games as Jonathan Blow. ![]() The games signaturé success is thát it conveys á set of idéas that Blow couId only explain thróugh the game itseIf. Players are introduced to new ways of moving through time and space, which they come to understand by mastering Blows puzzles. Its a shórt game, as BIow never wastes timé with redundant contént. And its difficuIt, but Blow impIores you not tó look up thé answers. As the onIy true indie ón this list, Bráid epitomizes some óf the scenes cIichs: the text, thé music, and Dávid Hellmans illustrations aré lovely but précious, and the autéur behind the gamé is demanding.
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